![]() ![]() Shelves also have spaces for various objects unlocked via side quests. If you continue to make the narrator miserable, on the other hand, you still get stuff to put on your shelf! They’re just less shiny and more crappy - these items reflect how the narrator feels as they lose the bet. If you do everything correctly, you get shiny items to put on your shelf, showing off how wonderful you are. ![]() The various stages in Dude, Stop! have a number of levels for you to play, along with a shelf representing the level. Now, with a much happier guide, I was able to continue in the game. Then, at some point, the narrator stopped unlocking new stages for me, forcing me to go back and replay the previous stages as they had originally wanted. Their frustration increases, as does their sarcastic nature and the way they treated me - becoming frustrated beyond belief at decisions and feeling like I couldn’t get anything right. As I did these tasks incorrectly, the narrator seemed to get more and more frustrated. I took the time to ruin everything the narrator wanted me to do, cutting pizzas incorrectly, not sorting candies and leaving Lego on the floor. You’re unsure who this bet is with or what the finer details are, however you are free to do what you please in each test. This narrator seems to have some sort of bet going on involving your ‘testing’. All the while, a narrator continues talking to you or speaking out loud, judging every move you make. Taking its original game-jam concept, its lets you complete simple and straightforward tasks incorrectly or correctly, depending on how you feel. Dude, Stop!, which originally started as a Ludum Dare 33 game, has since had a full release on Steam. ![]()
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